Ray had a free weekend and I took advantage of that (having missed the last scheduled gaming day with a sick missus and kid), jumping at the chance to throw some dice around. In correspondence during the day before, Ray had established that he would field 2,000 points alone, while James and I teamed up with a 1,000 points each to take him on. I brought miniatures and lists enough to field any of my Orks, Space Wolves or Ultramarines, knowing only that James was taking Imperial Fists.
When I got there and saw what Ray had laid out, and what James' list contained, we agreed I'd run my Wolves, the Orks and Ultramarines lacking in any meaningful heavy support - while Ray would be fielding a force of Necrons which included two Monoliths!!!!
|See! TWO Monoliths! EEK!|
|Ray's Uber-Lord of Doom|
|Uber-Lord of Doom (Right) and Violin playing Cryptek (Left)|
|Particularly tricky buggers to deal with - Scarab Swarms are definitely worth their points|
|Three x 15 Cron Warrior blobs with Crypteks - ACKLAND, I never asked why one unit is blue?|
|Flayed Ones built using a very clever Cron and Tomb King bits mash - both of these units proved difficult to destroy due to rubbish dice performance, though they would have been stronger if rolled into a single unit|
James had a nice force comprising two full Tactical Squads in Rhinos, a Combat Squad with Heavy Bolter, a five man Assault Squad (sans packs) in a Drop Pod, a Vindicator, a four Las toting Devastator Squad (with some extra plebe meat shields) and a Techmarine who would bolster a set of ruins.
I supplemented James force with two full Grey Hunter packs, a Dread with an Auto Cannon, a pack of Long Fangs (we discussed this squad throughout the day - I don't think they are effective enough for their costs and in future will trial replacing them with a Predator kitted out to suit whatever the game requirements are), and a Wolf Lord on Thunder Wolf with three Thunder Wolf Cavalry in support.
|Bit of a rubbish shot of James and my armies - blocks of troops is what I like to see|
|The now traditional pre-game cheese shot with Ray|
|Fantastic Battle Systems terrain set up as a secure lab complex to study recovered Xenos ruins|
|Looking down the table Ray set us up on|
|And across ways|
|The other lab building - storing more Xenos ruins for later investigation|
Fittingly the game we rolled was Purge the Alien - Ray was out to wipe the Imperial facilities and their defenders from the face of the 'tomb world' and recover the lost artifacts, while Imperial Forces needed to see of the newly risen Necron threat. James and I won deployment and first turn, and Ray failed to seize the initiative. I'll let the pictures tell the rest of the story.
|James leads the charge - setting up on our left flank - his Devastators, Combat Squad with Heavy Bolter and Techmarine deploy into the bolstered Ruins, along with my Long Fangs|
|Ray deployed a Scarab swarm, one of his Cron units and a Monolith on each flank. His violin player perched on the top of the ruins mirroring the Techmarine James had placed in the ruins on the opposite corner|
|He kept another unit of Crons with his Lord of Doom in the centre, with one pack of his Flayed Ones|
|The other pack of Flayed Ones deployed behind the Fire Base on our left - not sure why one of them has wandered off from the pack (bottom right corner)|
|The Monoliths had me worried - I hadn't played against one in years, and I hadn't expected lots of AV14 - this would be interesting|
|Turn One was a slow burn with both sides fluffing around moving units into better positions to square off against opposite sides - although I did snipe the Violin player with my Long Fangs - he duly failed his 'we'll be back' roll|
|The Flayed Ones in the centre hadn't been placed very strategically and started taking hits|
|James Drop Podded in his demi-squad of Assault Marines who wasted no time laying some flame on the other Flayed One pack|
|Lurking under the gantry of the Fire Base - Ray's done a cracking job with the bits mash on these|
|The Rhinos have both edged out to see whats about and the Vindicator makes itself known with a good shot on the centre unit of Flayed Ones|
|Half way through turn one my phone died so I had a gap in my pictures - after a quick charge it was back to functioning - just in time to record my casualties from Rays shooting - the Monolith on my flank had made itself known|
|Ray had been unsuccessful with a lot of 'we'll be back' rolls|
|James had lost his Drop Pod to a swarm of Scarabs and a couple of his Assault Marines to the Monolith on his flank|
|Turn two saw me advancing further out of our zone and towards Ray's line|
|The view from the Monolith - Those Scarabs were a bugger to shift - we stayed locked in combat for two full turns (four fight phases)|
|Looking out over Rays centre - I had an eye on his central Cron unit housing his Lord - My Thunder Wolves would make short work of those for sure I thought to myself|
|Or not - I was a sad panda|
|Ray was a happy panda - but not for too much longer|
|Ray and I both fluffed the combat between our Lords, leaving them locked, and my Thunder Wolves free to consolidate in the next turn. James had had more luck on his side. taking out the Monolith on his flank with the Devastator Squad|
|Ray used the remaining Monolith on my flank to bring his unit of blue Crons who had been muffing about in the central lab all by themselves into play. Nifty things those Monoliths|
|Shazam - with a nonchalant gesture, 15 more Crons for me to worry about|
|Rays Scarabs moving into contact with a Rhino - it won't end well for the Rhino. Meanwhile the Flayed Ones have gotten into contact with the left over Assault Marines - another combat that would go on for a number of turns|
|James' Tactical Squad was forced to emergency disembark from their Rhino after it was dissolved by the Scarabs|
|Now I'm the happy panda|
|I bring my cavalry down the board, with a Grey Hunter Pack moving in behind to support - ready to roll on the next unit of Crons|
|James is about to lose his Vindicator to more Scarabs, but not if his second Tactical Squad has anything to do about it. At this point Ray demonstrated his grasp of mathematics to us - whats 10 - 3 again Ray? 6 is it?|
|The Devastators, Combat Squad and Techmarine (who wasn't as effective this game with his Conversion Beamer) hunt for targets while my Long Fangs slog through another round of combat with some Flayed Ones|
|Take that Ackland - Smack, Biff, Kapow - showing how it's done, Wolf style|
|Dum, dum, dum..... Ray makes the 'we'll be back' roll for the Uber-Lord of Doom - It all starts coming up Ackland|
|Insert evil laugh here|
|And then he makes more successful 'we'll be back' rolls and the tide slowly turns|
|Rays Uber-Lord wades back in|
|How this combat between my Long Fangs and a couple of Flayed Ones went for so long I don't know - eventually I triumphed, but only after I knocked the same Flayed One down a few times, and lost two Wolves to him when he inevitably got back up|
We have talked about trying to set up a campaign to play through - maybe building of one in the IA series - between Ray and I it looks like we have the full collection. Even if we don't get around to that, we will definitely be playing again - next time should be at my place where with luck the forces of the Imperium can wage a stronger fight and really wipe the floor with those Xenos scum!
I really enjoyed myself, and hopefully the lads did too.