Sunday, 20 September 2015

069. Fluffing around with the lads...

Progress on many fronts has been slow.  Ignoring all that though, yesterday I got a game in at my place with Ray, Dale and new lad D playing in teams of 2, with each player bringing 1,000 points each, and each side having access to a Baneblade for reasons beyond  my comprehension - NOTE to future games - no Baneblades.
The terrain layout.  The table is 8 x 4 so we marked off 1 foot on each end to store casualties
Ray castled up behind his tanks - A Baneblade with extra sponsons, a Demolisher and an Exterminator.  He also took a full Command including specialists and 2 x Veteran Squads with a smattering of Plasma and Melta.  Dale brought his Wolves including a Land Raider toting a Terminator Squad, a squad of Las Long Fangs and a Razorback with 5 Grey Hunters and a Rune Priest.
My Wolves including a borrowed Rhino to ferry my Melta Toting Grey Hunters. 
I also had a Flamer toting Grey Hunter squad in reserve in a borrowed Drop Pod.
D brought Grey Knights including a Dreadknight, 2 x Terminator Squads with a Termie Librarian and 2 x Purifiers (I think thats what they are called).  He held his Termies in reserve.
Facing off against each other.  We were playing capture the objectives with Victory Points for holding one of the 3 objectives at the end of the game, points for every group of 3 Hull Points we stripped from the Blades, and points for First Blood, Slay the Warlord and Line Breaker.
Rays Blade opened the account by smashing D's Purifiers although not hard enough to wipe a squad.
Ray repositioned his tanks forward, while Dale swung his Raider around our Blades flanks so they could both bring the rain down on it.
Happy Ray as they start the process to strip the Blade down
I push up my flank to get some cover between me and the big guns and have a crack at Rays Veterans who are lurking at the back.  Neither D or myself managed to get our reserves in.
Blade-off - playing with Blades in a 2000 point match is just silly - they spent 3 turns doing not much more than shooting at each other - though we were at a disadvantage as Ray's other tanks could also shoot our Blade giving his Blade the chance to reach out and touch some of our squads with its big gun.
Dale disembarked his Grey Hunters into the ruins and backed away with his Razorback - sniping my Warlord with the tin linked Las and the Hunters Plasma.
Ray rather cannily hid his forces behind terrain and the tanks meaning there wasn't a huge amount our guys could get at without going through his Blade.  Here we started the process of whittling away at its Hull Points.
Getting my guys behind some cover, ready to charge Dales Grey Hunters hiding behind the wall and Rays softer, gooier Guardsmen.
D pushes a Strkie squad onto a building holding one of the objectives.  Ray and Dale didn't bother going for the objectives - choosing instead the easier path of wiping us both off the board.
Rays Blade lining up a shot on my Wolves.
From the Blades point of view.
My Blade down to one hull point after Dale managed to fluff his rolls with his Long Fangs.
Turn 3 and we finally manage to get some guys in from reserve.  D brings in his Termie Librarian and Terminator  bodyguard and promptly fluffs all his shooting attacks against Rays Vets.
I disembark my Grey Hunters from the Rhino with a view to applying the Melta Gun to the side of that Blade.
A mix of shooting and jammy psychic rolls from Rays Command and Vet Squads sees all but one of D's Terminators (including the Librarian giving Ray a point for Slay the Warlord) killed.  This shot also shows the First Blood of the game which also happened on Turn 3 - Dales Razorback got smashed by my Thunder Wolves in combat - it was the first unit to be wiped although by then lots of our stuff had been whittled down but not quite finished off.
Dale disembarks his Terminators and then goes D's Dreadknight in the shooting and combat phase.
Having fluffed my Melta roll against the Blade I decide to try a long range assault on Rays Command Squad.  Ray hadn't realise how many Hunters there were given the camo effect (base primer) of the two on the bottom left hiding in the terrain piece.
Rays eclectic Command Squad lurking behind the Blade.
Needing an 8 to get into combat I roll an 11 but promptly lose 3 guys on the way in to overwatching Plasma Guns.
A swirling melee erupts in the shadow of the Blade with me going first with my higher initiative.  Rays Veteran Bodyguards do their duty throwing themselves onto the blades of the Wolves giving their Commanders time to draw their Power Weapons.
The outcome of the combat was not in my favour with plenty of AP3 and AP2 wounds received wiping my squad out.  D manages to get his Dreadknight into combat with the Blade, but by this time our ineptitude with our dice rolls is showing and he fluffs all his attacks.  That was the theme of the afternoon - with neither D or myself having much luck at all with our rolls.
My other squad of Hunters finally pods in but its too little too late.
Ray checking the BRB for the umpteenth time - we really need to play more often or agree a set of house rules as we spent so much of our time opening up and checking different books for the different rules and their interactions with other rules throughout the whole game.
The final tally showing the game finished up 5-4 in Ray and Dales favour, although thinking on it now its actually 6-4 as they killed our Blade which is also a Warlord so they get another point for that.


Although me and D got beaten solidly during the game - it was a great laugh.  Getting together with the lads and throwing dice, having a whinge about the missus' or getting into quarrels like a married couple with Ray is why I'm in this hobby.

Cheers all,

Muppet


8 comments:

  1. I thoroughly enjoyed the day, thanks heaps mate! The final score was 5-4 because killing the Baneblade was worth 3. If you had taken our warlords (which you both nearly did) you would have had us!

    From my perspective we won the game for two reasons. First, as you said, both you and D had some shocking rolls at critical parts of the game. Second, my strategy was superior to yours. Before the game Dale asked me what the plan was. I said it was very simple "Hit. Don't get hit". That was exactly what I did and I did it well. :D

    ReplyDelete
    Replies
    1. You're a jammy git sunshine. That's why you won. Thanks again for the day. Next time I'll be bringing the Waaaaagh!

      Delete
  2. Hurrah ! You're all still alive - I was thinking after your PM got bumped off you'd all been taken out as well.

    ReplyDelete
    Replies
    1. It was a tumultuous week last week to be sure.

      This game, and when I think on it, most of our really fun games we have are the ones thrown together last minute rather than planned months in advance which tend to get cancelled.

      Delete
  3. Looks like it was a fun day - Good stuff, man!

    ReplyDelete
    Replies
    1. Cheers Mord, it really was. It had been to long between a proper group catch up.

      As we say most gaming days, we really need to put more time into painting up the terrain. A fully painted board would look great and add that something extra to the game.

      Otherwise though there isn't anything better than having a laugh with the lads, and the weather was kind to us which is a nice change.

      Delete
  4. Great to see you were able to get a game in with some of your friends! It looks like it was a great time. I have never played a game with a super heavy vehicle (but have always wanted to).

    Any more progress on your orks?

    ReplyDelete
    Replies
    1. Super Heavies are cool but not in small point games. They are worthwhile trotting out at >4000 points a side.

      I've very nearly finished my last 6 Boys for the pledge I made this year. I still have another 40 odd left on the shelf plus some new Grot Big Guns. I'll get a proper post together when I get these next 6 finished.

      Delete