On the hobby front, I did cut some corners and finally get the Deff Koptas finished, just in time for the mid-year cut-off I was aiming for, finishing them dead on 30 June. I say cutting corners as I didn't really finish off the Rokkit heads, leaving them plain black in the main. I need to go back at some point and add some basic designs (whirls or star patterns etc) to them like I did the Rokkits on the Kans a few months back.
|Deff Koptas finished(-ish)|
|WIP - working up the armour base metallic tones|
|WIP - where the last 6 lads currently find themselves|
Once that lot are out of the way though I have a choice to make. Crack on with the Orks that James kindly donated to the cause (see this post here); put some more paint on some of the terrain I have laying about the place; or start on the force I want to work on for next years pledge - a Lost and the Damned, hybrid Renegade Guard/Chaos Marines with a Nurgle Daemon twist. For both my Orks and the LatD force, I do plan on picking up a few more smaller purchases to bulk the forces out and provide me a mix of units to paint and play with. Nothing is set in stone at this stage.
Aside from my painting exploits, this last Sunday, Ackland had me round for a day of gaming; 1,500 points a side - the Battle of Ray's Dinner Table! Being cold outside, and me being in some pain with the back, I pushed Ray to host the game indoors, and the dinner table was selected as our field of battle given its size and ability to mount Rays fabulous gaming mat.
Ray took his Praetorians, while I fielded my burgeoning green Waagh! We played Purge the Alien, on a Hammer and Anvil deployment. Ray fielded:
- Straken (aka Major-General Margrave Chretzo Sigenandus) with his flamer toting command squad (with attached Priest)
- a 30 man blob squad (with embedded Commissar), with grenade launcher toting platoon command
- 3 x Las cannon heavy weapon teams
- 2 x Veteran squads with meltas
- Grenade launcher special weapon team
- Rough Riders (using the DKoK Death Rider rules)
- Medusa emplacement (using the Imperial Armour rules)
- Earthshaker emplacement (using the Imperial Armour rules)
- an Aegis defence line
|The Pride of Praetoria|
- Warboss attached to a mixed weapon Nob Squad
- 2 x 21 Ork Boys mobs
- 11 Boy Shoota mob
- 15 Grot Gretchin mob
- Deff Dread
- 3 x Killa Kans
- 3 X Deff Koptas
|The green Waagh - in need of some transports|
|Looking out at the rabble|
|Advancing through the open into the face of those guns should be fun|
|Ray stayed put behind his walls while my horde started the long shuffle forward|
Turn two saw Rays big guns start making pie plate sized holes in my horde, as well as taking down a Kan and the Dread. I remembered at that point the need to get out from under the sights of those guns, and through the aid of jammy dice rolls, re-rolls as a result of my Warlord trait, and a handy Waagh roll, launched my boys forward in a charge against the thin red line of Praetorians.
|The first charge makes it into combat|
|The wall of Orks starts making it into contact|
|Left lagging after failing to make the charge distance|
|The Lion Rampant was enough to give these lads pause|
|The Veterans leave the safety of their barricades|
|Swirling melee in the centre|
|Casualties after combat with my Warboss and Nobs!|
|I'll have the shiny one next thinks my Warboss|
|I mocked Ray for his tactic of retreating from combat with most of his units. His rejoinder was, 'It's heroic stuff' as he pulled back his Special Weapons team to shelter behind the Demolisher, while lining up a shot on my Nob squad|
|The Horse Troop line up for a charge on my Nobs - the Veterans bring up their Meltas in support|
|The Major-General foolishly called my Warboss out for a challenge|
|Of course I'll take that on I says! I'd rather fight him, than have to worry about all those pointy spears|
The command squad saw off my last Nobs, while the Major-General left my Warboss with one wound, and in return got clobbered good and proper in return, being left a ruined, mangled mess for his men to drag off. In the combat resolution, we realised I'd actually lost, having caused one less wound than Ray. My Warboss lost the leadership check, and failed to breakaway, meaning he was run down by the boys in blue riding nags. GAH!!!!! That was not the way for the Warboss to fall.
|The Priest roused the horse troop intto a battle fervor, then quietly slipped back through the lines, or in Rays words, 'he should run away', thus stopping me from claiming a victory point|
|The Gretchin actually earned back their points, killing 2.5 Rough Riders with their shooting and overwatch.|
|The Medusa launches a parting shot at the last remaining Kan, missing it yet again|
I mentioned additions to this force earlier - transports are up there as something I want to look into. Also Grot Big Guns are on the list, mainly so I have something to do in the shooting phase. The rule of cool also comes into that as the FW big guns look schmick. Finally I'm thinking some Mega Nobs to go with the Warboss wouldn't go astray, and would give me two tough as nuts units (Warboss and Mega Nobs, and then the stock Nobs). Both units will need transports though to get them up the board quick smart, but should prove useful either distracting an enemy with their sheer uberness, thus letting the foot mobs get up the board, or if they are ignored in favour of shooting up the foot mobs, putting two hard as nails units into the enemies face.
Cheers all for sticking with it if you got this far. Hopefully some of the fun and enthusiasm I experienced from the game came through in these pictures/write up. I had a real blast and can't thank Ray enough for hosting and putting on a fun game.
Until next time folks, enjoy your hobbying.