Ray had picked up a job lot of 100+ Black Reach Orks and has been converting and painting them up in a Zulu theme to play off against his Red Coat Praetorians. For this game he had brought 100 Boys with a Warboss and Pain Boy, split into 5 units of 20 Boys, with the Boss and Pain Boy joining one of the units. He had some spare points so also brought along a unit of Gretchin, Deff Koptas and a Deff Dread. With Ray jumping onto the side of the Imperium I took over this force to add to my own.
I'd gone with 2 units of 20 Boys, a unit of Shoota Boys, a big unit of Nobs to go with my Warboss, another unit of Gretchin, Deff Koptas, my Kans and another Deff Dread to support them, and my Big Guns.
Rays contribution to the Imperial side was his stock Praetorian force comprising a couple of Blob Squads with commands loaded with Power Weapons, some special weapon teams (Melta and Grenade Launchers I think) and a Lascannon heavy weapon team, a Demolisher, and fixed emplacement Basilisk and Medusa as well as an Aegis Defence Line.
Big D had a smorgasbord of Tanks including 2 Russes, 3 Punishers with Pask, and 2 Wyverns, as well as another Blob Squad and two Chimera mounted Vets.
We set up to play one of the missions out of the Waagh Ghazgkull book which gave me the unending horde rule so that each unit of Boys destroyed recycled back onto the board. The two boys started with 3 objectives in their half of the board, and my job was to get in there and take them for Gork and Mork. I rolled a Warlord trait that let me pre position (infiltrate) 3 units of Boys much closer to Ray and Bog D's lines, though I wasn't allowed to assault with them first turn.
|My left flank sweeping up the side of the board towards Rays first Blob Squad and Basilisk battery. Ray is assuming the position for the rogering my lads are about to deliver!|
|Similarly on my right flank a large unit of boys sweeps in towards Big D's entrenched positions, followed by the second wave of Boys and Kans and Dredd.|
|Pask and his Cronies in the Punishers feeling pretty good about themselves after gatting an Ork Mob.|
|I declare a Waagh! in turn 2 and shuffle forwards across the board|
|My movement was as sprightly as last turn, with poor run moves, and then a number of failed charges, including my Warboss and Nob squad failing to make the wall.|
|Ray was quite astounded when he managed to roll 19 6's from 87 dice in overwatch as the Boys led by a Warboss and a Pain Boy finally crashed into his lines following a Waagh call.|
|Some of the 6's he rolled - he was rolling fist fulls of dice multiple times given the vast numbers he needed to roll.|
|The Warboss and Nobs loitering in front of a couple of squads of Guard and looking down the barrel of a Medusa emplacement - eeek!|
|Rays guns line up on my Warboss and Nobs.|
|The Medusa takes aim and roundly demolishes the Warboss - smearing his bloody remains across the landscape|
|My casualties are starting to stack up. While still not a great round of shooting, this turn the lads had much better luck than in the first turn|
|Pie plates from all over started finding their range and carving into the big units of Boys I had strung out across the table.|
|The Wyverns in particular are nasty little things, laying down 8 re-rollable templates between the pair. Madness (read brutally efficient) at their points cost.|
|the Deff Dredd made a tremendous charge roll and made it into combat with the Punishers, It then duly fluffed its rolls. The dice were starting to turn against me and the down hill slide commenced.|
|The remainders of a unit of Boys successfully charged the Veterans that had been forced to disembark from the stricken Chimera, weathered the hail of light from their Lasguns, and then routed them in combat.|
|The Boys hunker down behind the Chimera wreck, only now aware there is a Blob Squad, Command element and Autocannon team looking right at them - not to mention the Wyverns, a Demolisher and pair of Russ's at their backs!|
|The lads kicked off their turn 3 in style, with Big D gatting in its entirety one of the recycled units of Boys (20 Orks) with his Punishers!|
|The big guns also started in, taking down 2 other units of Boys this turn with their multiple blast weapons wreaking havoc among my Orks|
|Ray placing more Pie Plates of Doom over my hapless orks - I think this was the Leman Russes laying in with their large blasts!|
|The Wyverns wiped out in a single round of firing the unit of Shoota Boys that had been skulking up through the ruins in the centre of the board.|
The three turns we did play were complete opposite ends of the spectrum in my mind. Turn one was full of woeful shooting by the lads, and brilliant run moves by my Boys getting themselves into prime position for the turn two charge and great combat results - though not strong enough to actually finish off either of the blob squads in a single round of combat. Turn three in my mind was all about the shooting - Big D in particular really laid down the hurt that turn. While in combat I still held my own, enough of my units weren't in it to be safe from the shooting and the boys had tremendous dice rolls. As Ray said though, the dice could have one either way in all of the turns and the luck had been with me earlier in the piece.
At the point I called it the lads still held all three objectives, as well as had first blood and had killed both of my Warlords (both of the Warbosses). I only had linebreaker to my name, and didn't have enough left close enough to the objectives to make a real push to wrest even one of them away from the lads.
Talking to Ray afterwards I said if we played that scenario again I'd want to tweak the recycle rule to allow respawning on the flank - as deploying back on the start line left the units too exposed in this kind of gun line game. Writing this up now I also think we were playing the recycle rules wrong as well. The units shouldn't have automatically come back on in the next turn, instead they were meant to go into reserve first and then enter using the reserve rules. That would increase the difficulty again as you couldn't even guarantee the unit would come back when you wanted it!
Even though I suffered defeat yet again, I had a great time. It was awesome seeing so much painted stuff on the table (Big D's guard are beautiful to look through), even if me and Ray both had a big chunk of Orks still to paint. What was painted was really well done across the board, and it personally gave me no end of pleasure to put down a near full painted force, and a definite impetus to crack on with the Orks instead of my planned Lost and Damned, to get them finished this year so i can say I have a full force painted - something I haven't had since I was 12 or 13. Talking with Big D after the match also made me think it might be time to grow the Waagh just that little bit and invest in a Battlewagon or two, and maybe some Warbikes, or Buggies, or Trakks or maybe even some Storm Boys...